Tag Archives: Unity

In this 90-second video, we use the SpeedTree Modeler to create a tree from scratch, using concept art imported and placed directly in the scene. Textures and auxiliary scene meshes are pulled from our library, but everything else is created on-the-fly. All features shown, except seasonal change, are available in most versions of the SpeedTree […]

We’re still putting together the official marketing material for the Unity 5 launch (web pages, tutorial videos, etc.) but I thought I’d share some of the details we revealed at GDC with those of you that are curious. First of all, here’s a link to my GDC presentation in the Unity theater. It’s a little […]

As announced on Tuesday, SpeedTree® is coming to Unity 5. Immediately, questions arose about the level and quality of the integration and how the business model will work. Out of the box, Unity 5 and Unity 5 Pro will load and render SpeedTree models on most Unity-supported platforms, including mobile. The rendering code path includes […]