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After the wrap-up of the E3 conference earlier this week, all we can say is, Wow! We knew that SpeedTree® for Games would fully support the new PlayStation® 4 and Xbox One consoles. We knew that Bungie’s Destiny™, announced as a SpeedTree® title April 23, wouldn’t be the only game that brings SpeedTree to PlayStation® 4 and […]




With spring rolling into summer, this time of year is about graduations, outdoor cookouts, swimming pools and the summer movie season! That’s why we’re proud to list the following blockbusters for summer 2013 that used SpeedTree®, with a link to each movie’s listing on IMDB. G.I. Joe: Retaliation Star Trek Into Darkness Iron Man 3 The Great […]




No software is 100% bug-free, so occasionally you’re going to run into one. But invariably, it will happen right when you’re in crunch mode and absolutely need to get things done. It’s preventing you from doing something important, so of course you go looking for help. You know the routine because it happens all too […]




SpeedTree® for Games is featured prominently in a major update of Survive, an independent downloadable game that bills itself as the first true open world zombie survival shooter.  As David Tse, CEO and Technical Director of Subsurface Games, noted . . . “SpeedTree uses a very sophisticated level of detail system so that many near […]




Because an increasing number of architects and 3D designers are choosing to use SpeedTree® Studio and SpeedTree Architect for high-end architectural visualization projects, we have created a new image gallery to showcase some of the exceptional work being produced. Stop by our Architectural Gallery to see examples of how SpeedTree is being used to create […]




If you’re going to be in San Francisco next week, be sure visit to the IDV team in Booth #831 at GDC 2013 (March 27-29, Moscone Convention Center), where we’ll be debuting our new version of SpeedTree for Games. Our just-released version 6.3 includes some important new features for game developers, including: New Platform Support: […]




Several games under development for the just-revealed PlayStation®4 will feature SpeedTree® for Games, and it was announced today that the game industry’s premier vegetation middleware fully supports the platform. We’re really excited about the PS4’s system architecture. We welcomed the eight symmetric x86 cores with open arms, as I suspect most developers will. The abundant […]




As more architects turn to SpeedTree® Studio/Architect for 3D visualization, we’re sharing examples of their excellent work on our new architectural gallery and recently learned about an arch viz project where SpeedTree was used for creating over 200 precisely modeled trees  . . . When Rob Meyers, the founder & 3D Experience Designer at Visual […]