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With the release of SpeedTree® Cinema and SpeedTree Studio v7, modeling and rendering of detailed, organic and dynamic foliage becomes even more powerful.  One of the most anticipated new capabilities of version 7 will be subdivision surface modeling, allowing the artist to easily create procedurally generated subdivision surface models that are ideal for “hero tree” pipelines […]




1. Procedural Generation:  One of the best-recognized features of SpeedTree Modeler is its ability to create foliage assets using algorithmic, procedural generation. This one feature saves artists countless hours of modeling time since they don’t have to worry about the small stuff, like where individual leaves go on the tree. 2. Instant Modeler Feedback: The […]




With the release of SpeedTree® Cinema 7 approaching, visual effects pros and animators are telling us how anxious they are to get their hands on some of the new features in version 7, including the ability to simulate growth. This feature was put to excellent use by Digital Domain, which utilized a beta version of SpeedTree […]




The White House has taken a real beating this summer at the movies.  It saw no less than three takeovers by terrorists on the silver screen.  First, 1600 Pennsylvania Avenue was attacked by Cobra in G.I. Joe: Retaliation.  Then the president and a lone U.S. Capitol Police officer had to fight a criminal mastermind in […]




The tighter integration of SpeedTree® for Games into Unreal Engine 4 by Epic Games takes a new approach resulting in more options and a better all-around structure for moving forward. With the improved Unreal Engine 4 integration, SpeedTree tools are built right into the regular static mesh object that comprises the bulk of every scene […]




If you saw LocoCycle previewed at last month’s E3, you already know it’s a uniquely fun and crazy game featuring an escaped motorcycle named I.R.I.S., dragging (yes, literally dragging) her Spanish-speaking mechanic over countless highways and a variety of outdoor environments.  LocoCycle will be one of the first game titles available on the new Xbox […]




If you’re a reader of Cinefex magazine, you may have spotted several recent mentions of SpeedTree® in two July articles highlighting cinematic visual effects created for summer blockbusters Iron Man 3 and White House Down. Iron Man 3: In the July Cinefex story, Rough Around the Edges, Jody Duncan outlines the work of visual effects […]




We’re often asked about tutorials. While there are numerous UDK/SpeedTree tutorials on YouTube, they’re using a pretty old version of SpeedTree, 5.0.2. We applaud the efforts of others to create their own tutorials, but these were created by our team and are intended to cover general modeling topics. We currently have five tutorials on-line for SpeedTree […]




After the wrap-up of the E3 conference earlier this week, all we can say is, Wow! We knew that SpeedTree® for Games would fully support the new PlayStation® 4 and Xbox One consoles. We knew that Bungie’s Destiny™, announced as a SpeedTree® title April 23, wouldn’t be the only game that brings SpeedTree to PlayStation® 4 and […]