Category Archives: Art Tools

Integration of SpeedTree into UE4 and Unity 5 has allowed thousands of developers to access the Academy Award winning tools used by AAA developers and major VFX studios and the results have been amazing.  We want to take a moment to highlight some of great work coming out of these communities and show off what […]

Least Used/Understood Modeling Features As we have added features and capabilities to the SpeedTree Modeler through the years, an increasing number of customers have asked for help in getting the most out of our software. Some users want to create that one perfect tree from concept art. Others want to reduce polys, make initial tree […]

The Academy of Motion Picture Arts and Sciences has honored three of our own with a Scientific and Technical Academy Award! Read the official announcement from the Academy. The actual award was presented at a ceremony in Beverly Hills, CA on February 7, 2015, to the three developers of SpeedTree®: IDV co-founders Michael Sechrest and […]

In this 90-second video, we use the SpeedTree Modeler to create a tree from scratch, using concept art imported and placed directly in the scene. Textures and auxiliary scene meshes are pulled from our library, but everything else is created on-the-fly. All features shown, except seasonal change, are available in most versions of the SpeedTree […]

Until October 12, get significant savings on SpeedTree Studio, SpeedTree Architect and all the trees you can use with them! SpeedTree Studio, regularly $895, is $595 ($300 off!) SpeedTree Architect, regularly $495, is $345 ($150 off!) And all VFX trees are half off! The sale applies only to VFX trees as listed at the “Version 7” […]

There’s tons of ways to reduce triangle counts in the SpeedTree Modeler, but a big one that’s often overlooked is the Simplify tool. Simply put, Simplify reduces the number of polygons in your model by replacing complex geometry with images mapped to simple meshes. This means that you can start with a high-detail tree (2-300K […]

We’re still putting together the official marketing material for the Unity 5 launch (web pages, tutorial videos, etc.) but I thought I’d share some of the details we revealed at GDC with those of you that are curious. First of all, here’s a link to my GDC presentation in the Unity theater. It’s a little […]

SpeedTree® Cinema and Studio v7 is now available for evaluation, license and upgrade and we could not be more thrilled!  Version 7 was developed alongside some of the world’s top visual effects studios, allowing us to create exciting new tools like Subdivision Surface Modeling, Animated Growth, Alembic Export, Render Sequence and more.  In fact, some […]

With the release of SpeedTree® Cinema and SpeedTree Studio v7, modeling and rendering of detailed, organic and dynamic foliage becomes even more powerful.  One of the most anticipated new capabilities of version 7 will be subdivision surface modeling, allowing the artist to easily create procedurally generated subdivision surface models that are ideal for “hero tree” pipelines […]

1. Procedural Generation:  One of the best-recognized features of SpeedTree Modeler is its ability to create foliage assets using algorithmic, procedural generation. This one feature saves artists countless hours of modeling time since they don’t have to worry about the small stuff, like where individual leaves go on the tree. 2. Instant Modeler Feedback: The […]