Author Archives: Dave Ohlman

We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model.  Once […]

Thanks to a forum post from a vigilant Unity user we were made aware of a bit of a slip up on our part. We found that we shipped sample trees with far too many and incorrectly placed collision objects in the subscription SpeedTree Modeler. One of the models was even shifted after the collision […]