Author Archives: Chris King

In this 90-second video, we use the SpeedTree Modeler to create a tree from scratch, using concept art imported and placed directly in the scene. Textures and auxiliary scene meshes are pulled from our library, but everything else is created on-the-fly. All features shown, except seasonal change, are available in most versions of the SpeedTree […]

Until October 12, get significant savings on SpeedTree Studio, SpeedTree Architect and all the trees you can use with them! SpeedTree Studio, regularly $895, is $595 ($300 off!) SpeedTree Architect, regularly $495, is $345 ($150 off!) And all VFX trees are half off! The sale applies only to VFX trees as listed at the “Version 7” […]

It seems game developers are not the only users excited about Epic’s Unreal Engine 4 with SpeedTree integration.  As cited by Architectural Visualization blogger Ronen Bekerman in a recent post, the popular engine has been used to create a “drop dead gorgeous” ArchViz test by Koola.  Several videos and images were also posted on Koola’s […]

Sadly, our all-trees grand opening sale has ended, but we’ve added five new tree models that are all currently 33% off! They are: Red Maple Rough Grass Snake Weed SpeedWeed™ Colorado Blue Spruce Also, we’ve added a new category just for trees that are currently on sale. What makes SpeedTree models so special? How many […]

The official Unreal Engine 4.3 release is out! We’re proud to finally introduce our small library of tree models just for UE 4.3 users. It’s small because we’ve packed a lot into each species — drop-in UE 4.3 ready, very efficient lightmap-ready UVs, tuned LOD & wind, multiple resolutions, and much more. List price for […]

With the release of Unreal Engine 4.3 from Epic Games, we are thrilled that the SpeedTree® run-time is now integrated into this new version so that any UE4 subscriber can add dynamic, animated models from our new SpeedTree for UE4 Subscription Tree Model Library. For a $19 a month subscription (this is a separate charge […]

Just as a reminder to those who already have the preview release, the models won’t work in UE4 unless you have Unreal Engine version 4.3. Also, when the SpeedTree® Modeler application is out of preview, you’ll be able to purchase UE4-specific models. Please do not purchase the “v7” or “v6” tree models we currently have […]