Possibly one of the most anticipated games of the past few years, the enigmatic No Man’s Sky was released today by Hello Games on PS4 (to be followed by a PC release this Friday). There’s a good chance that you’ve heard of this game. It’s the one with billions (actually 18 quintillions) of earth sized planets and dark corners that will likely never be fully explored much less named. Each planet is procedurally created and populated, down to the sounds created by the animals, making every player’s experience wholly unique. When it came to creating the huge variety of plants, the artists at Hello Games turned to SpeedTree to generate the huge varieties of plant life.
SpeedTree uses a combination of art direction and procedural tools to allow rapid iterations on any type of foliage, making it easy to generate hundreds of unique variations while fine tuning the result by hand. This allows small teams from to create immense game worlds filled with vegetation. From UE4 to Unity, AAA to Indie, SpeedTree is the tool of choice for creating massive new worlds to explore. Keep an eye out for more info in the coming weeks about how SpeedTree was used in No Man’s Sky!