Most games move forward. The Call of Duty series has taken place in progressively more futuristic settings while Assassins Creed: Syndicate has finally caught up to the industrial revolution. The latest in the Far Cry franchise, Far Cry Primal, has taken a different and maybe more surprising turn, jumping back twelve thousand years to a not-so-much simpler time and using SpeedTree help to take you there.
The exotic location of each Far Cry game acts as one of the players main antagonists and allies. Whether its the African setting of Far Cry 2 or the fictional civil-war torn Himalayan setting of Far Cry 4 the landscape both provides cover and crafting supplies as well as hiding its own special blend of wildlife waiting for an ambush. For Far Cry Primal, the ancient fictional land of Oros takes these elements to the next level by increasing both the density and animosity of the environment.
Featuring a bespoke language created for the game (There’s no English except in subtitles) and a completely unique environment, Far Cry Primal tries to imagine the pre-civilization world of Oros as fully as possible. As in Far Cry 4, Assassins Creed Series (Unity and Syndicate) the environment artists at Ubisoft Montreal used the SpeedTree modeler to craft the unique foliage that fills the four biomes that comprise the world, taking advantage of the award winning tools that allow for precise control. We’re big fans of the Far Cry games and can’t wait to jump into the new world that they’ve created. Although, we’re likely to get distracted looking at trees and get ambushed by some wildlife. But that’s really half the fun. Far Cry Primal is out now on PC, PS4, and Xbox One.
Be sure to follow us on Twitter and keep an eye on our blog for more behind the scenes info on how Far Cry: Primal came to life.