We’ve updated our modeler for Unreal Engine 4. This update fixes several bugs as well as bringing improvements to how the modeler handles light mapping and an additional LOD.
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1. More LODs for UE4 Modeler
You can now enable 4 LODs if you disable billboards.
2. Light mapping improvements:
Generating two sided meshes now works with light mapping.
Option to back out of light mapping on save.
General performance improvment.
1. Current Mesh Replacement
Generating a mesh and replacing the current one no longer causes an issue with quads.
2. Displaying Normals Correctly
Deleted nodes no longer show normals.
3. Tree Generator Locked
The tree generator cannot be deleted.
4. Light mapping fixes:
The Modeler does not hang when computing light maps.
A bug that was causing a crash during computation has been eliminated.
SpeedTree has been directly integrated into Unreal Engine 4 and has enabled game developers and Arch/viz designers to take advantage of the same set of tools and technology used by AAA studios for titles like The Witcher 3: The Wild Hunt, Far Cry 4, and Dragon Age: Inquisition. SpeedTree is also the same tool used to by VFX studios in blockbusters like The Avengers 2: Age of Ultron.