Wow. We’ve been working with CD Projekt on The Witcher 3 for a while now, but every time they release new screenshots, we’re stunned. Our compliments to CD Projekt on their absolutely brilliant work with SpeedTree and the entire title!
SpeedTree has come a long way since the days of Elder Scrolls IV: Oblivion, the very first title to prove that SpeedTree could be run on a console. We’ve continued to hone our product line and have integrated feedback from the best developers around the world. Plus, with our entry into the cinematic visual effects industry in 2009, SpeedTree now scales extremely well, from mobile games to feature films.
Take a look at the screenshots below (each is 3147×1080). Simply amazing.
And although it’s been out a while, their Sword of Destiny trailer made from in-game footage is still one of our favorites: