At GDC last week, Epic Games shook up the video game industry: full source code access to Unreal Engine 4 for $19/month + 5% royalties.

As some of you may know, SpeedTree is currently integrated into UE4, but up to now has only been made available to Epic’s AAA/non-subscription licensees. We were intrigued by the subscription model announcement and are moving quickly to respond.

We will absolutely make a SpeedTree offering available to UE4 subscribers and are finalizing our plans to do so. If you’d like to join our mailing list, just drop us an email at

Update: A couple of threads over on about this: here and here.

8 thoughts on “SpeedTree® for Unreal Engine 4

  1. John Wise says:

    The excitement builds of once again having access to Speedtree, only this time it will be in the extraordinary beauty of UE4. Can’t wait guys.

  2. Steve Brodie says:

    Im hoping that the price point will be the same for UE as for Unity? This would make for a level playing field

    • Chris King says:

      It’ll definitely be a similar offering. Our engine-specific tree assets will run out of the box in either engine and there will be a separate application (sold on for modeling, editing, and randomization of the assets we sell and those you create from scratch. Pricing will be very similar if not identical between UE4 and Unity.

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