SpeedTree® for Games is featured prominently in a major update of Survive, an independent downloadable game that bills itself as the first true open world zombie survival shooter. As David Tse, CEO and Technical Director of Subsurface Games, noted . . .
“SpeedTree uses a very sophisticated level of detail system so that many near and far trees can be rendered very efficiently. This allows a huge number of trees and vegetation to be rendered in Survive, which will really make both the forests and city areas look great.”
You can see a preview of the Survive zombie apocalypse and SpeedTree middleware at work, with the developer’s commentary, by checking out the video below . . .
You can also read more about this project in a recent blog post about the game’s SpeedTree integration at www.subsurfacegames.com. This new version of Survive has not been released, as of this posting. However, the game can be pre-ordered on the Subsurface Games website.