SpeedTree® in ‘The Witcher 3′ Next-Gen Title

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Wow. We’ve been working with CD Projekt on The Witcher 3 for a while now, but every time they release new screenshots, we’re stunned. Our compliments to CD Projekt on their absolutely brilliant work with SpeedTree and the entire title!

SpeedTree has come a long way since the days of Elder Scrolls IV: Oblivion, the very first title to prove that SpeedTree could be run on a console. We’ve continued to hone our product line and have integrated feedback from the best developers around the world. Plus, with our entry into the cinematic visual effects industry in 2009, SpeedTree now scales extremely well, from mobile games to feature films.

Take a look at the screenshots below (each is 3147×1080). Simply amazing.

panorama__winter

panorama_kaer_morhen

panorama_novigrad

panorama_skellige

And although it’s been out a while, their Sword of Destiny trailer made from in-game footage is still one of our favorites:

 

New Trees Tuesday – Free Christmas Tree & 5 New Unity Models on Our Store

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We’re always adding new Unity tree models to the SpeedTree Library, allowing Unity 5 Beta users to create even more varied environments. See our FREE Christmas tree and five new models on sale at 33% off – for a limited time.

FREE Christmas Tree SpeedTree package for Unity 5 Beta users – Merry Christmas!

Christmas Tree model for Unity users

 

 

 

 

 

 

 

Japanese Maple SpeedTree package for Unity 5 Beta users added to our store.

Japanese maple tree model for Unity users

 

 

 

 

 

 

 

Water Lily SpeedTree package for Unity 5 Beta users added to our store.

Water lily for Unity users

 

 

 

 

 

 

 

Southern Magnolia SpeedTree package for Unity 5 Beta users added to our store.

Southern Magnolia for Unity users

 

 

 

 

 

 

 

River Birch SpeedTree package for Unity 5 Beta users added to our store.

River birch for Unity users

 

 

 

 

 

 

 

Dog Rose SpeedTree package for Unity 5 Beta users added to our store.

Dog Rose for Unity users

New Trees Thursday – Free Christmas Tree & 5 New UE4 Models on Our Store

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We’re always adding new Unreal Engine 4 tree models to the SpeedTree Library, allowing UE4.3 or higher users to create even more varied environments.  See our FREE Christmas tree and five new models on sale at 33% off – for a limited time.

FREE Christmas Tree SpeedTree package for Unreal Engine 4.3 or higher users – Merry Christmas!

ChristmasTree

 

 

 

 

 

 

 

Japanese Maple SpeedTree package for Unreal Engine 4.3 or higher users added to our store.

JapaneseMaple

 

 

 

 

 

 

 

Water Lily SpeedTree package for Unreal Engine 4.3 or higher users added to our store.

WaterLily

 

 

 

 

 

 

 

Southern Magnolia SpeedTree package for Unreal Engine 4.3 or higher users added to our store.

SouthernMagnolia

 

 

 

 

 

 

 

River Birch SpeedTree package for Unreal Engine 4.3 or higher users added to our store.

RiverBirch

 

 

 

 

 

 

 

Dog Rose SpeedTree package for Unreal Engine 4.3 or higher users added to our store.

DogRose

 

 

 

 

 

 

Can SpeedTrees Be Destroyed?

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Flaming Trees in Far Cry® 4

When people are considering using SpeedTree in a game, they often ask us questions like these:  Can SpeedTree destroy trees?  Knock them over?  Burn them?  The answer: “Well, no.  But it can help.”

Destruction requires a high level of interaction between the SpeedTree asset and other parts of the engine, and can’t really be handled by SpeedTree by itself.  Consider a car colliding with a tree.  There are so many things to consider (does it knock the tree down? Just shake it a little?  What happens to the car?  Does it catch on fire?  Does the tree catch on fire if it does?) that it becomes much more of a “world” simulation problem than simply a tree problem.  Many systems have to come together to pull that off.  Collision detection, physics, fire simulation, vegetation rendering, particle rendering, and others have to work in concert to create a believable environment.

We try to help by providing data beyond just meshes and materials that can be accessed either at run-time via the SDK or in the tools pipeline via the Modeler and Compiler.  Examples include collision volumes for fast hit detection, rigged skeletons for more detailed physical simulations, and user data fields on materials that can store custom fields like a “flammability” value.  We also provide a custom exporter pipeline via the Modeler and/or Compiler that provides access to both mesh data and internal data not accessible via common mesh formats (e.g., node hierarchy, wind data, etc.).  Our goal is to give your team enough data to implement features you feel are critical to your game.

As an example, take a look at the video below.  I captured this shot of burning vegetation from the PlayStation® 4 version of Far Cry 4.  The developers and artists at Ubisoft have created a fantastic environment once again and we’re proud that SpeedTree was at least a small part of it.  I don’t know any details on how they pulled this off, but it does show that SpeedTree can be part of an interactive world.

 

And, just because the game is beautiful, here are a few more Far Cry 4 shots:

FarCry4_Backlit FarCry4_Hillside FarCry4_Path

SpeedTree® Featured in Several Next-Gen Games Released This Holiday Season

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You’ll see more SpeedTree® for Games vegetation than ever this holiday season, with the impressive list of new game releases taking advantage of our latest tech. The environments in these next-gen games showcase SpeedTree’s newest features, and the enhanced realism supported by PlayStation®4 and Xbox One.

The list of holiday game titles featuring SpeedTree include:

We expect this list to grow as we approach the end of the year, and we plan to share more titles using SpeedTree in the coming weeks. Want to learn more about the real-time vegetation tools used in these games? Go to our SpeedTree for Games features web page.

SpeedTree® For Unity® 5 Beta Launched with $19/Month Modeler

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Unity® 5, now released in beta and available for preorder, includes the first run-time integration with SpeedTree®, meaning the game industry’s premier vegetation may now be used directly with Unity Technologies’ popular engine.

Unity 5 users who want to add dynamic, animated SpeedTree tree and plant models to their projects may download four free sample models and purchase many others from UnityTrees.com. The growing library of trees and plant models include seamless LOD transitions, seasonal variations, a full range of wind and other effects, and multiple resolutions. Watch the video below to see what makes our tree models special.

Unity 5 users who want to create and edit tree models may subscribe to the award-winning AAA SpeedTree Modeler for $19 USD per month. No royalties, per-title or per-platform fees apply. The SpeedTree Modeler license renews automatically, unless cancelled prior to the renewal date, and all models created and edited with the SpeedTree Modeler will continue to operate in Unity after the Modeler subscription expires.

Unity 5, now in beta for preorder customers, can be purchased from Unity Technologies’ website at Store.Unity3d.com. SpeedTree for Unity 5 features include:

  • Full Unity 5 Integration: Fully-integrated SpeedTree run-time, meaning fast, efficient rendering of one hero tree, a whole forest, or anything in between
  • Wind Effects: Scalable and tunable real-time wind effects, for the same beautiful, natural motion SpeedTree brings to feature films
  • Seamless LOD Transitions: Dynamically and automatically generates smooth, tunable LOD transitions that are built into vegetation models
  • Multi-Platform Unity 5 Support: Works on any platform that Unity 5 will support
  • Foliage Terrain Painting: Works with Unity terrain and foliage painting, including full wind support and per-instance color variation
  • Perpetual Updates: Provides the latest SpeedTree version and features, as long as the subscription is active

To get started today, visit UnityTrees.com. If you would like to get the latest information and updates about SpeedTree for Unity 5, just email us at unity@speedtree.com.

Using SpeedTree to Match Concept Art (Time-Lapse Video)

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In this 90-second video, we use the SpeedTree Modeler to create a tree from scratch, using concept art imported and placed directly in the scene.

Textures and auxiliary scene meshes are pulled from our library, but everything else is created on-the-fly.

All features shown, except seasonal change, are available in most versions of the SpeedTree Modeler, including the $19/month Unity 5 and UE4 subscription Modelers.

Time-lapse speeds vary from 2x to 10x throughout. Some sequences are shown out of order.

 

SpeedTree for UE4 Tree Sale Through October 31

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4 Scary Trees, 7 New Trees, and Introducing: Tree Packs!

SpeedTree for Unreal Engine 4 Subscription was launched on July 16, to much cheering and clapping of hands.

Three months later, it’s time for us to give back. So we’re launching a sale of our four scariest models, seven newest models, and something we’ve never done before: Tree Packs!

From now until Halloween (October 31) head on over to our UE4 online store for the following savings (all in US Dollars):

Haunted_Tree_blogScary Trees
In honor of Halloween, our four scariest models are on sale at the scariest prices we could come up with:

Tree Packs
tree-pack-blogIn response to popular demand, this is something completely new: packs of trees and plants at a single resolution! Need a variety of desktop-resolution trees to populate a mountain or two? Focusing on grass & ground cover in the next level of your mobile game? These one-click collections give you what you need in a hurry, with just one resolution level, at prices well below what you’ll pay for our standard three-resolution models.

Tree Packages. Nine trees, at least three models per tree, both broadleaf and conifer, from various continents, terrain types, and season:

Ground Cover Packages. Grasses, weeds, ferns and more, a total of 9 species, with plenty of variation. Hide the dirt on any continent and add depth and richness to your project:

New Trees
Our artists have been busy! Seven new trees and plants have been added to our store in recent weeks, and all of them are on sale at one-third off the regular price:

Enjoy the sale!

 

Discounts on SpeedTree Studio, Architect and Tree Models Through October 12

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Until October 12, get significant savings on SpeedTree Studio, SpeedTree Architect and all the trees you can use with them!

The sale applies only to VFX trees as listed at the “Version 7″ page in the SpeedTree store, and created for use with SpeedTree Architect, SpeedTree Studio and SpeedTree Cinema. This sale does not apply to trees intended for use with Unreal Engine 4 Subscription or Unity 5 Beta.

Four New UE4 Tree Sets On Sale

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Introducing four new tree sets for UE4 subscribers, currently on sale at 33% off!

four_new_trees_aug28_2014

 

Don’t forget that each tree set comes with lots of variations and each SPM file can be randomized endlessly in the UE4 Modeler.