Introducing Desktop Tree Package 2

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Asset store

We’re constantly working to add new varieties to our asset store and our latest addition brings a broader range of species into a single package.  As with our other package this includes all the tuned lightmap UV’s (for UE4), LODs, Seasonal Variations, tuned wind effects, leaf map maker files and more; making this the best option for high quality drop in foliage.  Keep an eye out for more packages in the coming weeks as we release new ground cover packs, hero level tree packages, and more.  Desktop Tree Package 2 is available now for both UE4 and Unity 5.  Follow the links below:

Unreal Engine 4                   Unity 5

Introducing Desktop Tree Package2:

  • African Baobab (2 models – Version 1 and Version 2)
  • Amur Cork (3 models – Summer, Autumn, and Winter)
  • Bald Cypress (3 models – Summer, Autumn 1, and Autumn 2)
  • Chinese Banyan (2 models – Version 1 and Version 2)
  • European Aspen (3 models – Summer, Bare, and Autumn)
  • Japanese Maple (4 models – Summer 1, Summer 2, Autumn 1, and Autumn 2)
  • Red Delicious Apple (4 models – Spring, Summer, Autumn, and Winter)
  • River Birch (3 models – Summer, Autumn, and Winter)
  • Southern Magnolia (5 models – Summer, Bulbs, Pink Flowers, White Flowers, and Bare)

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Vernal Equinox Spring Sale!

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Screenshot from The Witcher 3: The Wild Hunt courtesy of CD Projekt Red

The first day of Spring is here at SpeedTree, and here in South Carolina it is…remarkably cloudy and overcast. But still, there’s no denying that the sun is tipping past the equator and it will only get warmer.  So in honor of this Vernal Equinox, we’re holding a sale of all our assets and asset packages for this weekend.  The sale encompasses  all trees and packages in the UE4, Unity, and all VFX Trees (note: these won’t work in Unity or UE4).  This is shaping up to be one of our most exciting years and we have lots of great things to share over the next few weeks.  Be sure to keep checking back for more sales and new trees hitting the stores.  Click the image below to head to our store!

Use the coupon code SPRING10 to receive 10% off of any asset in our store, including sale items.  Sale ends at 12pm EST on Monday March 23nd

 


 

 

New Trees Thursday – 5 New UE4 Models on Our Store

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We’re always adding new Unreal Engine 4 tree models to the SpeedTree Library, allowing UE4.3 or higher users to create even more varied environments.  See our three new models on sale at 33% off – for a limited time.

Sunflower package for Unreal Engine 4.3 or higher users added to our store.

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Corn Stalk package for Unreal Engine 4.3 or higher users added to our store.

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Bamboo package for Unreal Engine 4.3 or higher users added to our store.

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Red Delicious Apple package for Unreal Engine 4.3 or higher users added to our store.

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Orange Tree package for Unreal Engine 4.3 or higher users added to our store.

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New Trees Tuesday – 5 New Unity Models on Our Store

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We’re always adding new Unity tree models to the SpeedTree Library, allowing Unity 5 users to create even more varied environments. See our three new models on sale at 33% off – for a limited time.

Sunflower for SpeedTree for Unity 5 users has been added to our store, on sale now at 33% off!

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Corn Stalk for SpeedTree for Unity 5 users has been added to our store, on sale now at 33% off!

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Bamboo for SpeedTree for Unity 5 users has been added to our store, on sale now at 33% off!

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Red Delicious Apple for SpeedTree for Unity 5 users has been added to our store, on sale now at 33% off!

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Orange Tree for SpeedTree for Unity 5 users has been added to our store, on sale now at 33% off!

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SpeedTree and the Democratization of Unity 5

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Unity 5 was announced this morning with one resounding theme: Democratization. The world of video game engines is undergoing a massive shift in how video games develop as the smaller indie developers like Facepunch Studios and Camoflaj release stunning titles without the aid of major studios. The integration of powerful technologies such as SpeedTree and Oculus VR directly into their game engine levels the playing field of game development by putting these tools into the hands or both the casual developer and major studios.  New features allow developers what they need to realize their visual and gameplay concepts quickly, without needing a large team or high overhead. Needless to say, this fits right in with our goals in providing access to our SpeedTree software and assets to Unity 5 users.

SpeedTree is integrated in Unity 5 through the subscription-based Modeler and the availability of assets for purchase in both the Unity storefront and the SpeedTree store.  Our Modeler provides Unity 5 users access to some of the same tools used by AAA studios and VFX artists through a monthly subscription.  For $19 a month, users can create as many assets as they need and import them directly into the Unity engine. Meaning that if you only need SpeedTree for one month to create a forest of randomized trees you can  pay for that month and retain all your assets once finished.  Be sure to watch the video of  today’s presentation and read through the release notes for Unity 5, there’s so much more than we can fit into one post!

Some of the benefits of SpeedTree in Unity 5:

  • Multiple resolutions with each asset
  • Seasonal Variations
  • Artist-Tuned LOD
  • Artist-Tuned Wind Effects
  • Helper SPM Models
  • Branch Seam Reduction
  • Preset Ambient Occlusion
  • Preset Collision Objects
  • Quality Textures

 

 

 

New Trees Thursday – 3 New UE4 Models on Our Store

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We’re always adding new Unreal Engine 4 tree models to the SpeedTree Library, allowing UE4.3 or higher users to create even more varied environments.  See our three new models on sale at 33% off – for a limited time.

Wheat SpeedTree package for Unreal Engine 4.3 or higher users added to our store.

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Palm SpeedTree package for Unreal Engine 4.3 or higher users added to our store.

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Bald Cypress SpeedTree package for Unreal Engine 4.3 or higher users added to our store.

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Unreal Engine 4.7 Makes Huge Forests Easier Than Ever

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In case you haven’t noticed, games and the tools used to make them are not getting any smaller. From upcoming games like The Witcher 3: Wild Hunt, which shows off a world size that is 20% larger than the thumb-numbing blissful world trek that was Skyrim, to Far Cry 4, which demonstrated that a linear plot is less important than an enormous open world with dynamic systems to keep you occupied. But this trend isn’t restricted to AAA blockbusters. The Steam marketplace is full of indie games (The Forest, Rust, Firewatch, The Vanishing of Ethan Carter) that take place in worlds where the open environment sets the tone and is a core element of the gameplay.  However, creating these worlds is typically a time-consuming and tedious task, one that has just become more approachable.

UE4 has made a major leap in how it handles foliage rendering  in their 4.7 release that allows creating scenes with huge amounts of vegetation more feasible.  This is where Ben Burkart’s weekend project comes in.

Ben has been working with the new 4.7 release of UE4 and using SpeedTree to create a test of the new rendering method:

“In the end the level had over 900,000 foliage instances in it with 100% dynamic lighting and shadows with the dynamic lighting distance pushed up from the default 20,000 to 200,000 and I could not get the frame rate to drop below 30fps.”  

The 4.7 update has altered the way foliage is batched for rendering to allow for a massive increase in the amount instances allowed in one scene before making it unusable.  To the tune of many hundreds of thousands more.  In one sq. mile, Ben filled the entire landscape with foliage and most of the ground cover in a very thick grass.

Oh, did we mention that Ben also completed all of this in about 20 hours over a weekend using only our sample trees? If you look close, you’ll notice that many of the trees look somewhat similar. In fact, all the tree assets were the samples that can be found in the UE4 asset store simply rotated and scaled to make it appear like a diverse forest.

 “Just preparing for a project this large normally takes a lot of manpower but with SpeedTree all I had to do was import them and everything I needed was setup automatically for me from wind shaders, to automatic color variation, LODs, collisions, billboards, etc…  This allowed me to take what is normally hours if not days of preparing and setting up all of the technical stuff for the level to simply importing and having it all just be ready for me so that I could spend my time on the actual environment.”

Making excellent use of just the samples, Ben created an impressive world in a very short time, which is one of the reasons we’re excited to have SpeedTree as a part of UE4 and Unity giving people more freedom to create their vision without the need for large staffs or months of tedious asset creation.  Ben has continued working on this project since first uploading this test video hoping to use it as a benchmarking tool in the future. Be sure to check out the latest screenshots below.

Take a look at our product page for more information on SpeedTree for UE4 and the upcoming Unity 5 release as well as our standalone products.  If you’ve got a great example of what SpeedTree can do head over to our forum and share it with us, we love to see how people are using SpeedTree.

Check out more screenshots below:
Ben Burkart’s Portfolio 
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Indie Showcase-Koola and Adam Goodrich

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Integration of SpeedTree into UE4 and Unity 5 has allowed thousands of developers to access the Academy Award winning tools used by AAA developers and major VFX studios and the results have been amazing.  We want to take a moment to highlight some of great work coming out of these communities and show off what SpeedTree can do in very talented hands:

Koola- Unreal Engine 4 and SpeedTree

Using a keen eye for tone, lighting, and composition, veteran UE4 forum poster Koola continues to release stunning landscapes using SpeedTree. Working out of the latest 4.7 preview, each of Koola’s scenes ratchet up the realism and complexity,  and every time he releases a new screenshot or video it lights up Twitter feeds across the globe.  Visit the forum thread here to find out more about his work.

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Koola’s Flickr

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Adam Goodrich-Unity 5 and SpeedTree

Adam’s work came to light after he won two screenshot contests at once for his experimentation with procedurally generated scenes within Unity 5 and his work keeps getting more impressive.  We can’t wait to see what comes out of Unity 5 once it’s finally out of beta.  In the mean time, check out his work below and keep your eye out for more SpeedTree and Unity 5 in the future.

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Adam Goodrich Twitter

 

New Trees Tuesday – 3 New Unity Models on Our Store

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We’re always adding new Unity tree models to the SpeedTree Library, allowing Unity 5 Beta users to create even more varied environments. See our three new models on sale at 33% off – for a limited time.

Wheat for SpeedTree for Unity 5 Beta users has been added to our store, on sale now at 33% off!

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Palm for SpeedTree for Unity 5 Beta users has been added to our store, on sale now at 33% off!

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Bald Cypress for SpeedTree for Unity 5 Beta users has been added to our store, on sale now at 33% off!

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SpeedTree and The Order: 1886

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 The Order 3

The Order: 1886 has finally arrived, and it is without a doubt one of the most impressive looking games ever made, setting a new standard for graphics in console games. California-based studio Ready at Dawn has been spending the last four years creating an exquisitely detailed Victorian London, albeit an alternate history London replete with Werewolves, Steampunk airships, and Arthurian knights of the round table. Although much of the action takes place in zeppelins or dark urban streets, Ready at Dawn chose SpeedTree to create the trees and plant life that stand out against the bleak city landscape.

Pushing back against the trend of open world games with endless side missions, The Order: 1886 is a third-person shooter intended to be a guided cinematic experience in the storytelling vein of the Uncharted series. The player is taken on a ride through a gritty dystopian underworld as the action seamlessly transitions from cover shooter gameplay to cutscenes and quick time events, giving the player plenty of time to admire the scenery.  Despite all the controversy that surrounds this release, it has set the bar high for every title that will follow in 2015.

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